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18.05.2012 12:24 - SWG Emu Wiki
http://swgemulator.wikia.com/wiki/SWGEmu_Wiki

Hier die noch nicht fertige wiki
Kommentare (0)
14.05.2012 10:59 - 05/13 Weekly Update
that you want to visit from the selection below.

05/13 Weekly Update
by
cru jodo
Published on 05-14-2012 12:40 AM
Weekly Update

x
The SWGEmu Development Division



There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

Stats:

Total Commits: 5,012
Last Commit: 21:56
Commits this week: 110
Total Lines of Code (LoC): 3,775,314
Net change in LoC this week: 73,305

Noteworthy Community Contributions

Bluree
Added total heal
Force Throw, Force Knockdown, Mindblast

Silurian
Added revert patch


cRush

Revisions: 4965, 5011
Fixed tatooine spawn timers
Added spawn time to all mobiles on all planets


Elvaron

Revisions: 4912
Fixed missing casts in player manager


Itac

Revisions: 4966
Added staff permision level system


Kyle

Revisions: 4902, 4903, 4904, 4906, 4913, 4918, 4924, 4934, 4938, 4946, 4957, 4958, 4967, 4971, 4972, 5006, 5007
Fixed an issues with Resource; deeds, loading 0 quantity resources
Fixed issues with Admin Logging
Fixed issues with full factory output hoppers
SQL updates for player management
Fixed issue with semi-colons in SQL
Added permissions entries
Updated schematics


Loshult

Revisions: 4949, 4952
Added missing files
Added spawn groups for faction missions
Added criminal thug lair


TheAnswer

Revisions: 4907, 4908, 4909, 4910, 4911, 4914, 4915, 4916, 4919, 4920, 4921, 4922, 4923, 4925, 4926, 4927, 4928, 4929, 4930, 4931, 4932, 4933, 4935, 4936, 4937, 4939, 4940, 4941, 4942, 4943, 4944, 4945, 4849, 4848, 4847, 4846, 4845, 4844, 4843, 4842, 4841, 4840, 4839, 4838, 4833, 4823, 4821, 4820, 4947, 4948, 4950, 4953, 4954, 4955, 4956, 4960, 4961, 4962, 4963, 4964, 4968, 4969, 4970, 4979, 4980, 4981, 4982, 4983, 4984, 4985, 4989, 4990, 4991, 4993, 4995, 4996, 4997, 4964, 5000, 5001, 5002, 5004, 5005, 5008, 5012
Fixed a large number of stability issues
Fixed lua typos
Fixed AI perfoming force skills
Fixed a lrge number of deathblow issues
Fixed npc damage muliplier issues
Fixed Deadlock issues
Fixed Correlia Crash issues
Fixed creatureareaattack
Fixed missing files from makefile.am
Updated Engine protocols
Updated naboo NPCs
Updated City notify enter/exit
Updated generated files
Updated engine log directories
Updated tool for static spawn format
Added total heal
Disabled Blue Frogs


Valkyra

Revisions: 4905, 4973, 4986, 4992, 5003, 5010
Fixed various state and damage multipliers for melee player skills.
Added two handed saber skill commands
Fixed Combat Medic Healmind command's NPC check, added system message
Fixed special color crystals dropping in high end loot
Fixed power crystal color
Added Force Knockdown, Force throw, Mindblast


Zingzing

Revisions: 4901, 4959, 4987, 4988, 4994, 4998, 4999, 5010
Added mandalorian DWB armor stats
Adjusted loot kit(s)
Added Pekopeko Albatross spawn
Added Gurk King spawn
Fixed issue with Anchorhead/Bestine recruiters


~ The SWGEmu Development Division
Kommentare (1)
13.05.2012 19:29 - Liberator wipe, Basilisk and you...
Whats gonna happen?

On May 13th, 2012. 3PM EST (check your local time here) Liberator will be taken OFFLINE, after an hour or so a new Pre-Alpha server will be launched.


Pre-Alpha is launched, so what happens now?

Now it is time for some seriously massive stress testing. New Pre-Alpha server will be running the latest OR code from TC: Nova, stress testing period will last a minimum of one week, during that time we hope that all major stability issues will be found and fixed. After all the fixes are applied, we go in to the test-play phase of Pre-Alpha where we hope to identify and fix all major bugs and exploits. This will be a crucial period for the OR code and for this project as a whole, everything done so far will need to be tested during that time. To reduce the likelihood of future server wipes, it is imperative that everyone does their best to help the Developers find and fix as many bugs, exploits and stability issues as possible. If major issues are not discovered before Alpha launch more server wipes might be necessary.

PLEASE NOTE: There will be no Blue Frogs on the Pre-Alpha server.

How can we help?

The Development Team, will need YOUR help on Pre-Alpha to test the current code. Please logon to Pre-Alpha, pick a part of the game you are familiar with and start testing and submitting bug reports. Everything and anything implemented needs to be tested and retested. If you are not sure what you should do or you want to participate in a more coordinated and focused testing effort then please join our QA and Dev team in our IRC #openqa channel. If you are unsure where or how to submit a bug report, please check our "How to report bugs on Bug Tracker (Mantis)" guide.

What if i need support?

Our IRC #swgemusupport channel and support.swgemu.com are available to you most of the time.


What about TC: Nova?

During the initial week of pre-Alpha, TC: Nova will be closed for public. Devs and QA will be using it to test all the new patches and bug fixes needs for the Pre-Alpha server. After that first week of stress testing is over, TC: Nova will be open for public again.

Month of stress testing is over, what then?

Pre-Alpha server will be wiped and the new SWGEmu Alpha server called Basilisk will be launched.

Please be aware that even after the new Basilisk server is launched some major fixes and additions to the code may require database wipes. We will do our best to keep database wipes to a minimum, whenever possible we will try to save your character data. We will give advance notice of an upcoming DB wipe. Always keep in mind that this project is still in Alpha Testing and that even though we can clearly see the light at the end of the tunnel, we still have a long way to go before we are ready to release 1.0 to the public so permanent play servers can be created.






Here is a few helpful tips from Max on how to survive a Database Wipe...



SURVIVING THE DATABASE WIPE









When the Database Wipe, or "D.B. WIPE", strikes; You have to be ready to deal with what you are going to do to recover, and how to deal with all the people who can't hear instructions over their own ego.


An SWGEmu Sarcasm Agency Production








The database wipe is a rare disaster which totally destroys everything on YOUR server!

Not to worry though, your characters don't feel any pain in a database wipe; it's just like getting a shot at the doctor. Except it’s a mass database deletion.

Your power hammers, stun battons, and composite armor pieces are all sadly lost in The Database Wipe. Nothing is left. Destruction is complete.

To deal with this tragedy, we have found three simple steps help most.


Stop. Wait. Create.

STOP: Stop worrying, complaining and getting generally rowdy about the server not being up and your characters being.... unavailable....

WAIT: Wait patiently and with sanity while the server is launched, tested and made ready.

CREATE: Proceed in an orderly fashion to the now online server and create your characters as new. Thank the hamster on your way out.




The Inside of the Liberator after a wipe.
Note the hamster being absent. This is why it is offline.




Do's and Not Do's


In the event of a database wipe:




DO proceed to eat cookies and drink milk. Statistically 83.77% of players are able to deal with 'DB Shock' (TM) better after a serving of milk and cookies. We 21% guarantee this is not a made up statistic.
DO NOT ask about the server status. The forum and IRC servers have been known to explode. Please, think of the children.
DO use our complimentary restrooms, as long as you flush.
DO NOT steal other people's names. It's not funny.
DO curse the hamster for ruining your evening due to its alcoholism. It can't run while drunk.
DO NOT steal the names of Staff Members. The only thing that will be funny then will be your banned account. Permanently.
DO feel free to retire from your IRC Moderator position. Audune did it.
DO NOT private message any staff about the server being down. We know. Yes. Yes I'm sure. No we don't need reassurance.
DO join #opendev and show your love to our Developers. They built the hamster, they're smart dudes.







Legal Notes
ASKING ABOUT THE SERVER STATUS WILL GET YOU SHOT. WE DO NOT TAKE RESPONSIBILITY FOR LOST BRAIN CELLS.
WE DO NOT OFFER REFUNDS FOR DIALUP HOURS USED. GET CABLE.
YOU CAN'T SUE US. YOU DON'T PAY US ANYTHING REMEMBER?
!TCSTATUS DOESN'T CHANGE THE STATUS, ONLY RE-RE-RE-RE-READS IT. AGAIN.




~SWGEmu Staff
This article was originally published in forum thread: Liberator wipe, Basilisk and you... started by Vlada View original post
Kommentare (1)
04.05.2012 10:32 - End of Liberator Milestone reached
that you want to visit from the selection below.

End of Liberator Milestone reached
by
Vlada
Published on 05-04-2012 12:16 AM
End of Liberator Milestone

May, 2012
The SWGEmu Staff










End of Liberator Milestone finally reached
Its been more than a month since we announced End Of Liberator Milestone, and today we are proud to announce that on the 13th of May 2012 Liberator will be taken offline one last time. It will be wiped and preparations for the launch of the new Alpha server will begin. Launch of the new Test-Play Alpha server is expected mid June.
What exactly does this mean?
It means that that we have less than two weeks left before we wipe Liberator and begin a month of stress testing on TC: Nova. During this month of stress testing there will be only one server online, TC: Nova.

After we wipe Liberator it is time for some seriously massive stress testing on TC: Nova. During that time we hope that all major stability issues, bugs and exploits will be found and fixed. Like we said before, this is a crucial period for the OR code and for this project as a whole, everything done so far will need to be tested during that time. To reduce the likelihood of future Alpha wipes, it is imperative that everyone does their best to help the Developers find and fix as many bugs, exploits and stability issues as possible. If major of issues are not discovered during the stress test then more wipes of the new Alpha server might be necessary.


How can we help?
The Development Team, will need YOUR help on TC: Nova to test the current OR code. Please logon to TC: Nova, pick a part of the game you are familiar with and start testing and submitting bug reports. Everything and anything implemented needs to be tested and retested. If you are not sure what you should do or you want to participate in a more coordinated and focused testing effort then please join our QA and Dev team in our IRC #openqa channel. If you are unsure where or how to submit a bug report, please check our "How to report bugs on Bug Tracker (Mantis)" guide.


Month of stress testing is over, what then?
New Alpha play-test server will be launched. This will mark the beginning of SWGEmu Alpha Testing stage.

Please be aware that even after the new Alpha server is launched some major fixes and additions to the code may require database wipes. We will do our best to keep database wipes to a minimum, whenever possible we will try to save your character data. We will give advance notice of an upcoming DB wipe. Always keep in mind that this project is still in Alpha Testing and that even though we can clearly see the light at the end of the tunnel, we still have a long way to go before we are ready to release 1.0 to the public so permanent play servers can be created.



~Team Xavia
This article was originally published in forum thread: End of Liberator Milestone reached started by Vlada View original post

Upcoming Events
Vlada
Event for Xavia
Thread Starter: Vlada

Event for Xavia

May, 2012
Team Xavia


for Xavia







Today, 04:59 AM by Kevdo Go to last post
Kommentare (1)
25.04.2012 23:09 - server speicherung
We will be doing a routine backup of our database and forums, so they will go offline around 6pm EST. The whole thing shouldn't take more than an hour.... maybe two.
Wir werden tun eine routinemäßige Sicherung unserer Datenbank und Foren, also gehen sie offline um 6 pm EST. Das ganze sollte nicht mehr als eine Stunde dauern.... vielleicht zwei. (Übersetzt von Bing)
Kommentare (0)
24.04.2012 09:48 - 4/22/2012 - Weekly Update
that you want to visit from the selection below.

4/22/2012 - Weekly Update
by
Xavia
Published on 04-23-2012 08:03 PM
Weekly Update

April 22, 2012
The SWGEmu Development Division



There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

Stats:

Total Commits: 4,675
Last Commit: 00:24
Commits this week: 84
Total Lines of Code (LoC): 3,695,248
Net change in LoC this week: 8,759


Noteworthy Community Contributions

Becker
Updated Corellian NPC templates & factions.

Leko
Fixed previous long gloves patch.
Fixed all long gloves restricted from Mon Calamari due to model clipping.
Fixed hats.


Dannuic

Revisions: 4671,4626
Moved combat animations more into the client (a bit of packet work). It seems that the client is supposed to not have certain animations, so this is live-like now.
Combat formulas corrected.
Cleaned code for weapon decay.


Itac

Revisions: 4640,4639,4637,4625,4617
Fixed a typo with BF.
Fixed Entertainer BF Healing.
Fixed Entertainer buffing in camps.
Fixed Snoop admin command.
Added Admin snoop command.


Kyle

Revisions: 4669,4666,4665,4663,4661,4658,4657,4656,4655,4654, 4653,4650,4646,4645,4642,4641,4638,4629,4619,4618, 4611,4610,4608,4607,4606,4605,4599,4597,4596,4595, 4593,4592
Fixed water.
Fixed dismounting over water.
Water now has to spawn on every planet.
Added Container Permissions check on handleObjectMenuSelect.
Crafting updates.
Updated Admin permissions.
Updated tangible delta since weird things happen with updating quantities.
Updated loot.
Updated loot to drop stacks again.
Fixed Trapping fail messages.
Fixed Glow Juice trap message.
Fixed fishing pole experimentation.
Fixed crafting display issue in experimenting.
Updated crafting satchel permissions.
Updated crafting session.
Couple of crafting tool fixes.
Added level cap for loot scaling.
Fixed issue with components dropping into world while crafting.
Updated default admin container permissions.
Updated SQL for deleted chars.
Updated Radial Calls.
Updated Assembly Results.
Updated Mods debug output.
Updated various backend crafting tweaks.
Updated SkillMod? Debug output.
Fixed factory crate custom names when splitting.
Updated Armor Components not combining properly.
Updated Armor crafting behavior for composite-like types (Should fix wookie hunting).
Added Crafting Equation debug for admins, use '/server debug [on|off]'.
Order Manufacture count is evaluated in factories.
Fixed factories going over the 1000 manufacture limit.
Updated resource dumps for nova.
Removed structure mods for non-player creatures.
Fixed Fireworks spam.
Fixed skill mod console spam.
Fixed slicing display numbers on armor.
Updated Schematics.
Harvesters should now hold more than the max container size now and only allow you to retrieve the max.
Depositing power message now shows total power, not added power.
Fixed removing resources from harvesters with 0 quantity.
Fixed a few issues with factories.
Removed special building methods that were deprecated.
Bolma has meat now.
Updated Fireworks.
Updated Skill Mods.
Added skill mod bonuses display.
Added skillMods vector to commands.
Added redeed conditions for houses, harvesters and factories.
Fixed custom names on factory crates.
Added error when factory output hopper is full.
Fixed Power message when out of maintenance.
Tripled trap xp.
Removed random jedi skill mod code.


Loshult

Revisions: 4644
Fixed destroy missions on planets without water.
Added faction point rewards for faction destroy missions.

Oru

Revisions: 4621,4620
Reworked ObjectManager? for object broker node controller.
Added ObjectBroker? node controller.


TheAnswer

Revisions: 4668,4652,4643,4635,4633,4628,4627,4624,4623,4622, 4616,4615,4614,4613,4612,4604,4603,4602,4600
Disabled container checks for radial untill the new permission is added.
Fixed stability issues.
Updated engine linux32 lib.
Fixed missing ctor.
Fixed incorrect casts.
Updated for idlc.
Updated engine lion lib and idlc.
Fixed CityRegion?.destroyAllStructuresForRank.
Fixed destroyStructure.
Fixed structures not being destroyed correctly when removing a city hall.
Fixed weakreference typos.
Fixed city region persistency.


TragD

Revisions: 4609,4601,4591
Fixed attempting to add a unique city structure (limit 1 per city) before the city had acquired sufficient rank for that structure type would prevent placement when the city had achieved proper rank.
Fixed orientation glitch on player city shuttle terminals and ticket takers.
Changed limit on banks to 1 per player city.
Added check to make sure that structures requiring cities are actually being placed in a city.
Added check to prevent adding more than one structure to a player city when that structure type is limited to one per city.
Added automatic removal of city structures when a player city loses rank (only structures whose requiredCityRank > new city rank).
Added Automatic removal of city structures when a city hall is removed (only structures whose requiredCityRank > 0).


Valkyra

Revisions: 4659,4648,4647,4636,4634,4632,4631,4630,4590,4589
Fixed combat spam saberSlash1.
Fixed Saber Polearm Leg Hit animations.
Fixed skill mod name for Avoid Incapacitation in previous commit.
Added (temporary?) damage reductions for intimidate and stun states of an attacker, and reduced PvP damage.
Fixed Avoid Incapacitation skill.
Added rest of Lightsaber Technique and Lightsaber Polearm skills.
Changed post-tuned name to pull from object template in scripts (Crystal Component).
Fixed Force Power Max updating when learning/surrendering a skillbox.
Crystal attributes are now determined by loot manager instead of in the crystal itself. [Note] Will need loot data entry, all power crystals and pearls are premium by default.
Removed stub invoking (Crystal Component).
Fixed Crystal tuned attributes to be more appropriate as per live (Changed attackspeed from int to float so might need to delete old crystals).
Added Crystal / Pearl tuning updates object name.
HealAllSelf? can now perform check for damage (changed OR to AND).
Removed saberInventory string from weapon object and template.
Proper method of adding child objects to weapon objects (lightsabers).

Zingzing

Revisions: 4670,4667,4664,4662,4660,4651,4649,4598,4594
Added faction to imperial/Rebel NPCs.
Added a few missing templates.
Added loot groups to Imperial and Rebel NPCs.
Fixed Rebel recruiter in Anchorhead Cantina (Mantis #2095).
Adjusted loot stack drops for recent fix.
Fixed a few misc. loot pieces.
Fixed yellow and green geo cube effectiveness.
Fixed Interwoven RIS Schem and Interwoven Bone Schem usage. Mantis issue 2128.
Added Corellia Meatlumps.
Added all Corellia basic loot.
Updated loot.
Added LS crystal/color loot.
Updated Corellian NPC templates & factions (Thanks Becker).
Fixed damage type on DX2 pistol.
Updated Exceptional and Legendary chance.
Fixed Bone armor and Chitin armor vulnerabilities (Mantis issues 2044 and 2047).


~ The SWGEmu Development Division
Kommentare (1)
17.04.2012 03:55 - 4/15/2012 - Weekly Update
There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

Stats:

Total Commits: 4,592
Last Commit: 11:56
Commits this week: 80
Total Lines of Code (LoC): 3,686,692
Net change in LoC this week: 13,857


Noteworthy Community Contributions

Bluree

ForceCureDisease? check.


Brocktoune

Fixed looted and quest schematic skill reqs.


DTemplar5

Added vendors to the playerRace array in each of the armor and clothing .lua files. Initial tests look good, needs extensive test to make sure there aren't any issues or missed items.


Leko

Applied species and gender restrictions for equipping wearables on vendors.
Remaining backpacks, bandoliers, and belts now allow Wookiee and Ithorian to equip.
Added Devaronian, Gran, Ishi Tib, Nikto, Quarren, and Weequay vendors to wearable Smock permissions.
Added Ithorian and Wookiee vendors to chef hat permissions.


Trick77

Fixed many issues with food. For example: food giving 10 times more than min value. (related bug 1947 on mantis)


Dannuic

Revisions: 4532,4531

Added SWGEMU-194 (fixed looted and quest schematic skill reqs) Thanks Brocktoune.
Fixed armor decay rate.
Fixed code formatting (readbility).
Fixed some combat calculations (some things need to be redone).



Itac

Revisions: 4575,4574,4556,4555,4551,4541,4522

Fixed vendor issues.
Fixed Entertainer buff times.
Travel fares now charge the actual appropriate amount.
Fixed unarmedstun1 cooldown.
Fixed Fire jet performance effect.
Buffs should now enhance an appropriate amount.
Travel tickets should now charge the correct amount.



Kyle

Revisions: 4581,4571,4569,4561,4554,4553,4552,4550,4549,4545, 4544,4542,4539,4536,4535,4534,4530,4527,4512,4510, 4509,4508,4507

Tweaking crafting results.
Updated compiling and crafting tool usage of countdown timer.
Fixed timer issue for incap.
Changes to armor slicing.
Made secondary stats on pups harder to get.
Fixed Armor Slicing.
Removed critical failures completely per patch 13 notes.
Fixed strange resources from /harvest when a creature doesn't have all 3 types.
Fixed Bespin Port and pyollian cake to effect rate of amazing successes.
Removed debug.
Fixed Composite Armor crafting.
Fixed bug in armor crafting, needs testing.
Fixed Heal Wound system messages.
Fixed picking up weapons.
Removing powerups / repairing objects not in inventory.
Fixed Vehicle Deeds only called from inventory.
Fixed persisting observers for delayed buffs.
Fixed Scout/Ranger? camps skill levels required to use camps.
Updated Schematics - Thanks all!
Fixed HealWound?.
Changed HealWound? to use the healWound method.
Added Observer Events for cloning, crafting assembly & experimentation, xp awarded, spice downer activation, enhancing and wound healing.
Fixed event driven food: cavaellin creams, gorrnar, pyollian cake, smugglers delight, exo wafers, havla, ormachek, k18 rations, synth steak, bespin port, flameout.
Fixed /generateCraftedItem command give items uch more as expected from crafting with all min values.



Loshult

Revisions: 4584,4572,4514

BH player target stays blue until bh attacks.
Fixed bh player target no longer stays red after bh is killed.
Fixed memory leak.
Fixed lock for bh when removing tef.
Fixed destroy missions spawning on water.
Fixed destroy missions not being able to find a updated spawn point for the lair if on water causing the mission to use current memory data for the coordinates resulting in huge distances outside the map.
Fixed destroy missions spawning out of bounds.
Added destroy mission fails if can't find an updated spawn position within 128 retries.
Added fail mission abort if player is in combat.
Added fail bh mission abort if player has bh tef.
Fixed bh tef being removed if mission completes or fails.
Added bh tef staying 15 minutes after last combat ended.



TheAnswer

Revisions: 4587,4586,4578,4577,4573,4570,4568,4567,4566,4565, 4564,4563,4562,4560,4559,4558,4557,4548,4533,4529, 4528,4526,4525,4521,4520,4518,4516,4515,4513,4511, 4505,4503,4502,4500,4499,4498,4497,4496

Fixed stability issues.
Updated for new idlc.
Renabled db deletions.
Updated Tano.countdownTimer.
Fixed getting 0 as incap timer deleting your character from the database.
Disabled manual db deletion.
Added more debug messages.
Fixed player manager to load names only of its own galaxy.
Added name collision debugging messages.
Fixes for new engine.
Fixed new hair objects can't be moved from a creature anymore.
Fixed more lua checks.
Added return value from lua assertion.
Fixed crash on load.
Fixed mem corruption.
Fixed more sanity checks for color.
Fixed id color set failing sometimes for non master-ids.
Added wearables delta vector to creo.
Fixed object manager to set the correct game object type on objects that had them changed in the template after deserializing.
Fixed lua errors.
Fixed id stat migration.



TragD

Revisions: 4519

Fixed player shuttles losing their travel point on server reset.



Valkyra

Revisions: 4585,4580,4579,4547,4546,4543,4540,4538,4537,4524, 4523,4517,4506,4504,4501

Fixed check on HealAllSelf? commands.
Adjusted force cost on lightsaber skill special attacks.
Fixed special color crystals dropping in loot.
Fixed 1h generation 1 saber inventory.
Added Lightsaber containers to sabers as per generation, with radial option to access container for storing crystals / pearls, which affect weapon stats / blade color.
Removed "Randomize Color" on sabers radial option. [Note] Please *craft* a new lightsaber and delete old ones, for container addition reasons.
Fixed include that wasn't needed.
Added Tunable Color / Power Crystals and Krayt Dragon Pearls with correct stats. Expect zingzing to add these to loot within the coming days.
Added Force damaging powers giving Jedi experience.
Fixed ForceCureDisease? check (thanks Bluree).
Fixed Force Cost in lightsabers not being affected by crafting assembly / experimentation.
Re-implemented Force Powers logic. (is not influenced by FRS yet, cleanup for FRS skillmod getters planned)
Added rest of Force Lightning skills.
Fixed Lightsaber experience.
Fixed Saber block formatting.
Re-implemented Saber Block.
Fixed crafted Lightsaber's secondary defense mod from "dodge" in LUA scripts to "saber_block" to reflect previous line.
Fixed Force armor mods getting incorrect side for manipulation.
Fixed Saber Block tape being lootable.
Added Lightsaber Toughness to crafted lightsabers.
Fixed 0 Force Cost on crafted Fourth Generation (one handed).
Added Lightsaber Block.
Fixed Force Armor formulai when in the FRS (damage reduction and force cost per hit).
Fixed minor check in HealAllSelf?2.
Moved armor check for Jedi skills out of CombatQueueCommand? and into CreatureObject?, for general use.
Fixed being able to use ANY jedi-related skill so far implemented while regular armor is equipped.
Fixed ForceLightningSingle?2 to have semi-static properties as determined in skill's script file. (I.E. Force Cost and Speed duration.)
Fixed Force cost multiplier for a combat command initialized to 0.
Fixed getting multiple armor pieces, should just get the first one.
Cleaned up armor check for saber skills.
Added check so that Jedi can no longer use lightsaber skills or force powers while wearing regular armor.
Added Lightsaber menu components and correct object types to crafted saber base (applies to all crafted sabers that inherit base.)
Added Saber1hFlurry2, Saber2hPhantomAttack skill commands.
Added ForceLightningSingle?2, currently calculates still based on the weapon equipped (TODO: Make it function dependent of equipped weapon.)
Fixed crafting config missing schematic, organized saber schematics in config by alphabetical order.


Zingzing

Revisions: 4583,4582,4576

Added more static spawns to Corellia
Updated Axkva Min and Nyax group loot drops.
Fixed multiple saber inventories not closing properly (Valkyra).
Added Loot.
Added Loot templates.
Updated current loot drops.
Added Nyax spawns to POI.



~ The SWGEmu Development Division
Kommentare (3)
11.04.2012 16:20 - Current Testing Focus Update - April 10th 2012
As we grow nearer to the End of Liberator (EOL) milestone, the SWGEmu Development and Quality Assurance teams would like to invite the community to begin rigorously testing the Nova Test Center, and reporting their bugs through the Mantis web interface.

This is additional testing we'd like to ask Nova testers to participate in:

Architect
Artisan
Weaponsmith
Tailor
Chef
Scout
Ranger
Entertainer
Image Designer
Player Cities
General Combat

Armorsmith is also on this list however we're making some changes to it and we'll test it after these changes are made. These are our final test runs before we hit EoL / Alpha.

Feel free to join us in QAVille on Naboo or #openqa on IRC.

Please remember, that you aren't required to test on the Nova Test Center for any specific amount of time. If you want to get on and test for 10 seconds, be our guest. We do ask that you report the bugs you find, but please please please be specific. Also, please don't submit reports about needing in-game support or things that aren't Pre-CU features. These things just slow down the project's progress.

Please remember to check your bug tickets fairly often in case we need additional feedback!

Thanks everyone.

~ The SWGEmu Development division
Kommentare (1)
09.04.2012 13:52 - Overhead im Irc am 9.4.2012
Overheard in IRC: the big push for this release is documentation and making sure our scripting environment is solid, once we are done with this release we'll have the tools to build the rest of the game out...at the end of this release we want to have the capability to add in any of the remaining systems with the core that we've provided (ie after this release we will be "core complete")


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Overheard im IRC: The Big Push für diese Pressemitteilung ist Dokumentation und sicherstellen, dass unsere Scripting-Umgebung ist solide, wenn wir mit diesem Release fertig sind, werden wir die Werkzeuge haben, um den Rest des Spiels aus zu bauen ... am Ende dieses freigeben wollen wir die Möglichkeit, in einem der verbleibenden Systeme mit dem Kern, dass wir vorausgesetzt haben, fügen Sie (dh nach diesem Release werden wir "Kern-complete")
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09.04.2012 10:01 - 4/8/2012 - Weekly Update
1/2
There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

Stats:

Total Commits: 4,494
Last Commit: 10:06
Commits this week: 84
Total Lines of Code (LoC): 3,663,863
Net change in LoC this week: 14,739


Noteworthy Community Contributions

Brock

Updated schematics.


DTemplar5

Fixed Coronet Weaponsmith trainer location as per 1750. Should be selectable now.


Leko

Fixed species restrictions for items in SWGEmu. Reference site. Reference site2. Additional References: 1) Jawa-Commando extensive personal notes from pre-CU say Human & Zabrak only. 2) Rodian unable to wear. 3) Trando unable to wear.
Fixed tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.lua (Imperial Stormtrooper Helmet) to restrict Twi'lek, Trandoshan, and Mon Calamari.
Fixed tangible/wearables/helmet/helmet_tie_fighter.lua (Tie Pilot Helmet) to be worn by Human and Zabrak only.
Fixed tangible/wearables/helmet/helmet_tusken_raider_s01.lua and tangible/wearables/helmet/helmet_tusken_raider_s02.lua to be wearable by Human and Zabrak only.
Fixed gender restrictions for wearable clothing in SWGEmu. (reference site)
Fixed tangible/wearables/dress/dress_s13.lua (Smock) to be male only. Per item description: "A smock (only worn by males). A wide variety of smocks exist, many of the most exotic require skilled tailors to design. To wear this smock, double click its icon in your inventory view."
Fixed tangible/wearables/bodysuit/bodysuit_s06.lua (Revealing Fleshwrap) to be female only.
Fixed tangible/wearables/hat/hat_twilek_s01.lua (Twi'lek Bone Crest) to be female Twi'lek only. Second confirmed source for this fix, notes at the bottom of this page.
Fixed tangible/wearables/hat/hat_twilek_s02.lua (Twi'lek Lekku Wrap) to be female Twi'lek only. Second confirmed source for this fix, first comment at the bottom of this page.
Fixed tangible/wearables/skirt/skirt_s06.lua (Belted Skirt) to be female only.
Fixed tangible/wearables/skirt/skirt_s03.lua (Extremely Revealing Skirt) to be female only.
Fixed tangible/wearables/skirt/skirt_s07.lua (Fashionably Pleated Skirt) to be female only.
Fixed tangible/wearables/skirt/skirt_s04.lua (Pleated Skirt) to be female only.
Fixed tangible/wearables/bikini/bikini_leggings_s01.lua (Bikini Leggings) to be unisex. Second confirmed source for this fix. Third confirmed source for this fix, first comment on this page.
Fixed tangible/wearables/skirt/skirt_s09.lua (Decorative Skirt) to be unisex.
Fixed tangible/wearables/skirt/skirt_s05.lua (Modest Skirt) to be unisex.
Fixed tangible/wearables/skirt/skirt_s11.lua (Noble Skirt) to be unisex.
Fixed tangible/wearables/skirt/skirt_s12.lua (Refined Skirt) to be unisex.
Fixed tangible/wearables/skirt/skirt_s14.lua (Two-Tone Formal Skirt) to be unisex.
Fixed tangible/wearables/skirt/skirt_s10.lua (Wrapped Skirt) to be unisex.


Zing

Updated Static spawns.
Fixed RIS layer/segment crafting.
Updated a few loot items.


Dannuic

Revisions: 4422

Adjusted weapon decay rates.



Itac

Revisions: 4450,4449,4439,4427

Fixed Ventriloquism effect now plays on the player's target.
All performance effects now cost action.
Minimum listen/watch time for ent buff set to 1min.
Added system messages to errors for performance effects.
Patron moving out of distance should no longer prevent musician from hearing their own music.
Theatrical and Western performances should no longer show up when you don't have the skill.
Player med centers no longer passively heal mind wounds.
Changed flourish cooldown timing.
Changed select dance/music boxes to use dance/music knowledge skill mod.



Kyle

Revisions: 4495,4482,4481,4480,4476,4473,4472,4469,4466,4465, 4464,4463,4482,4456,4424,4408,4404

Turned off "Spawn all resources". Shifts should occur normally with the right number of resources now.
Added Resource Dump Script for same resources between wipes.
Updated consumable useCount display.
Fixed reversed Email Messages for instant buy.
Fixed Player Creation.
Fixed Login server issue.
Fixed Char list.
Webserver updates.
Fixed Compile Error.
Required SQL Updates.
Fixed Account Lookup and account commands.
Fixed disappearing chef items.
Fixed Factory power issue.
Fixed building terminals in the world for admins.
Adding a few basic admin commands.
Added Server admin permissions to all structures.
Fixed Maintenance and power for factories.
Updated Schematics.



Loshult

Revisions: 4489,4488,4479,4453,4452

Fixed BH tef only stored on BH player object.
Calling admin command /createMissionElement without arguments now prints the player characters exact position, direction and parent ID.
Fixed issue with entertainer missions not being completed if you started to play/dance before the ENTEREDAREA observer was notified.
Fixed BH can now initiate combat with player target.
Fixed BH target shows up as a red dot to the BH from start.
Fixed player being able to use track bh targets without proper skill.
Fixed bh missions are permanent and stays active when the player disconnects/connects or server restarts.
BH mission refactoring.
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