Aback
09.06.2007, 13:41
Here is the recap of the Q/A we had today. Thank you all for turning up and I hope this answered most of your current questions. We will have more sessions like this including pictures and videos. At the end of this I also posted a video and some pictures showing progress.Enjoy.
<Nogard> We will be starting the Q&A session soon.....
<Nogard> When we start the Q&A, please send a pm to nelk with your question and he will relay them here
<Nogard> I've gotten some pm's, Yes we will *Try* to answer ALL questions.
<Nogard> Ok First off i would like to thank you all for coming
<Boomerman> is it possible to spawn items and drop them in houses yet?
<zewi> Yes
<Boomerman> Will we be able to make the no-build zone outside theed smaller? changing the lines and such?
<meanmon13> the lines are changeable
<meanmon13> you just change the spawn points of the no-build zones
<DrFeelgood> Looks like you guys have vehicles working...will post-NGE vehicles like the lava skiff and desert skiff be included ever?
<Nelk> That is client side
<Nogard> It is possible though
<[OGR]Cineo> is the resource collectors in the housing code too?
<eadthem_akip> harvesters and resources haven't been done yet but since structure placement is there that will help
<zellthemedic> OK, speaking of houses, do the non-housing places work? Such as, we can't place a house in Mos Eisley, but we can a little further out...is that coded in right now?
<meanmon13> yes thats easily done
<meanmon13> there are things the client have that you can spawn
<meanmon13> that create non-housing zones
<Bree> So how far along are you on cities?
<Lordcorm> 50%
<Bree> do you got player housing done?
<zewi> Yes,
<zellthemedic> What has been the easiest part for you to code in?
<meanmon13> Ping server
<[OGR]Cineo> how do you think you guys are doing at this time compared to the ANH/EMU/OPEN teams in terms of completion/stability?
<Lordcorm> You cant compare
<Lordcorm> in some area's we are better and in some we are not
<Valkyra> Well, see, its like this. Each team has different priorities, and different ways about going to those priorities. So you cannot compare progress.[
<Boomerman> By any chance would you um... give us an estimate on your release date?
<Valkyra> We do not have an ETA at this time, the reason being is that we could code faster or slower than planned, so it would ALWAYS fluctuate, no matter what kind of ETA we would give.
<Merde> the question was asked earlier about how close you were to getting crafting in. What about combat? the same in the works sorta shindig?
<zewi> Combat has not been started on yet.
<[OGR]Cineo> is there anything we can do as individuals or the community to help you guys along at this time?
<Lordcorm> Cineo as a community you guys could recruit more people to add to the community
<Boomerman> What kind of updates/enhancements do you plan to make after your initial release?
<zewi> It all depends on what the commuinty is looking for Boom
<Boomerman> Is there anything you plan to do differently from live or are you going to try to keep it exactly as it was?
<Valkyra> We are planning on keeping it as it was on live for the first release, then making enhancements as we go along.
<zellthemedic> Does SWGPreCU plan on hosting its own server once it goes live?
<Lordcorm> We haven't considered it yet.
<[OGR]Cineo> when will you have a public TC up for the community?
<Lordcorm> We have no official date at this time but soon
<Boomerman> What is the status of the crafting system in your emulator so far?
<zewi> We have the crafting packets, and from there we can do the rest, better way to put it its in the works
zellthemedic> Why did you guys choose Publish 14.1 instead of, say, Pub. 12?
<eadthem_akip> 14.1 has vendor search
<Alastair> Are there any linux coders currently on the dev team? If not would applications for such a position be considered?
<meanmon13> sorry we currently have no linux coders
<zellthemedic> How stable is multi-client zoning?
<Nelk> As far as how much it can hold, I had sent over 60,000 packets in under 2 seconds with no crash
<PlasmaFlow> we have never had a crash with all of the devs on one server and spamming as much as we can
<eadthem_akip> we have never had a unplanned crash that we couldn't find the source of right away new features means new crashes but nothing that we haven't worked out fast
<[OGR]Cineo> can you tell us what you have implemented right now feature wise and what you have planned to implement in the near future?
<eadthem_akip> basic housing basic inventory npc (non attack/agro) chat zone proper smooth movement and speeder walking and running
<PlasmaFlow> data pad way points and items
<Merde> When can we expect to see more videos and/or screen shots? I love updates!
<Nogard>We usually release screens when we feel it is needed, but we will be releasing a lot more after this Q&A
<[OGR]Cineo> For implementing crafting do you have to be really good with math and stuff to figure it out or are all the algorithms and equations in the packets?
<Nogard>Nope Just good with packets
<Boomerman> You mentioned that now you are working on crafting... How far along with crafting are you?
<Nogard> Boom: 30%
<Nelk> <Boomerman> do items have stats yet?
<Nogard> Boom ATM no.
<Nogard> But it is in the DB so once we put it in server they will.
<Nogard> We will be starting the Q&A session soon.....
<Nogard> When we start the Q&A, please send a pm to nelk with your question and he will relay them here
<Nogard> I've gotten some pm's, Yes we will *Try* to answer ALL questions.
<Nogard> Ok First off i would like to thank you all for coming
<Boomerman> is it possible to spawn items and drop them in houses yet?
<zewi> Yes
<Boomerman> Will we be able to make the no-build zone outside theed smaller? changing the lines and such?
<meanmon13> the lines are changeable
<meanmon13> you just change the spawn points of the no-build zones
<DrFeelgood> Looks like you guys have vehicles working...will post-NGE vehicles like the lava skiff and desert skiff be included ever?
<Nelk> That is client side
<Nogard> It is possible though
<[OGR]Cineo> is the resource collectors in the housing code too?
<eadthem_akip> harvesters and resources haven't been done yet but since structure placement is there that will help
<zellthemedic> OK, speaking of houses, do the non-housing places work? Such as, we can't place a house in Mos Eisley, but we can a little further out...is that coded in right now?
<meanmon13> yes thats easily done
<meanmon13> there are things the client have that you can spawn
<meanmon13> that create non-housing zones
<Bree> So how far along are you on cities?
<Lordcorm> 50%
<Bree> do you got player housing done?
<zewi> Yes,
<zellthemedic> What has been the easiest part for you to code in?
<meanmon13> Ping server
<[OGR]Cineo> how do you think you guys are doing at this time compared to the ANH/EMU/OPEN teams in terms of completion/stability?
<Lordcorm> You cant compare
<Lordcorm> in some area's we are better and in some we are not
<Valkyra> Well, see, its like this. Each team has different priorities, and different ways about going to those priorities. So you cannot compare progress.[
<Boomerman> By any chance would you um... give us an estimate on your release date?
<Valkyra> We do not have an ETA at this time, the reason being is that we could code faster or slower than planned, so it would ALWAYS fluctuate, no matter what kind of ETA we would give.
<Merde> the question was asked earlier about how close you were to getting crafting in. What about combat? the same in the works sorta shindig?
<zewi> Combat has not been started on yet.
<[OGR]Cineo> is there anything we can do as individuals or the community to help you guys along at this time?
<Lordcorm> Cineo as a community you guys could recruit more people to add to the community
<Boomerman> What kind of updates/enhancements do you plan to make after your initial release?
<zewi> It all depends on what the commuinty is looking for Boom
<Boomerman> Is there anything you plan to do differently from live or are you going to try to keep it exactly as it was?
<Valkyra> We are planning on keeping it as it was on live for the first release, then making enhancements as we go along.
<zellthemedic> Does SWGPreCU plan on hosting its own server once it goes live?
<Lordcorm> We haven't considered it yet.
<[OGR]Cineo> when will you have a public TC up for the community?
<Lordcorm> We have no official date at this time but soon
<Boomerman> What is the status of the crafting system in your emulator so far?
<zewi> We have the crafting packets, and from there we can do the rest, better way to put it its in the works
zellthemedic> Why did you guys choose Publish 14.1 instead of, say, Pub. 12?
<eadthem_akip> 14.1 has vendor search
<Alastair> Are there any linux coders currently on the dev team? If not would applications for such a position be considered?
<meanmon13> sorry we currently have no linux coders
<zellthemedic> How stable is multi-client zoning?
<Nelk> As far as how much it can hold, I had sent over 60,000 packets in under 2 seconds with no crash
<PlasmaFlow> we have never had a crash with all of the devs on one server and spamming as much as we can
<eadthem_akip> we have never had a unplanned crash that we couldn't find the source of right away new features means new crashes but nothing that we haven't worked out fast
<[OGR]Cineo> can you tell us what you have implemented right now feature wise and what you have planned to implement in the near future?
<eadthem_akip> basic housing basic inventory npc (non attack/agro) chat zone proper smooth movement and speeder walking and running
<PlasmaFlow> data pad way points and items
<Merde> When can we expect to see more videos and/or screen shots? I love updates!
<Nogard>We usually release screens when we feel it is needed, but we will be releasing a lot more after this Q&A
<[OGR]Cineo> For implementing crafting do you have to be really good with math and stuff to figure it out or are all the algorithms and equations in the packets?
<Nogard>Nope Just good with packets
<Boomerman> You mentioned that now you are working on crafting... How far along with crafting are you?
<Nogard> Boom: 30%
<Nelk> <Boomerman> do items have stats yet?
<Nogard> Boom ATM no.
<Nogard> But it is in the DB so once we put it in server they will.